

Most of the time even if I slice the model into the layers I need (ranging between 4mm and 12mm thick due to foam thickness) to simplify them before converting them, the resulting geometry if very prismatic because to the way the surfaces are created. I can convert them to a solid, but then there's an issue where fusions limitation on how detailed the surface can be for conversion, I run into issues. Those models come in as surfaces, which unfortunately can't be printed on a drawing to make the patterns I need. obj files from sites like thingiverse or turbosquid. Most of the models I'm using aren't solid bodies. Unfortunately the work flow to get to that point is the issue. Hopefully I understood what you were getting at right.Thank you for putting together the video.

They will describe it far better than I can. If so, I highly recommend looking up tutorials on using the sketch and project tools. I realize that what I just described covers a bunch of things you may not be familiar with.

In the object browser tree on the left, open your sketch folder, right click on the new sketch you made and choose “Export as DXF” Click ok, in the Project tool and you will now have a sketch that represents all the features on the that face.
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If there are other faces that are on the same plane but not contiguous with the first, you will have to select those too. Then use the “Project” tool (press P key) (that’s project as in projector) and hover over then click the face you just used to define your sketch plane. In Fusion, click on the New Sketch button, and then select the object face you want as your sketch plane. So, I’m assuming you want to export a single face of whatever the 3D object you have in Fusion for use in LightBurn. You should still be able to export sketches in Fusion 360 as DXF files.
